Today I did a few small changes to one of the interior rooms and a few new cover objects outside. The major change between this version and the last one is lighting changes, skybox and lighting were changed to be night.
I also managed to fix a huge issue with the weapon pickup system, tomorrow I'm going to finish implementing it and seeing if I can find a way to add health and ammo pickups.
Here are a few screenshots of the current version.
The only major layout changes I can really think of atm is more development of the interiors. I also think that maybe adding a way for player's to climb up to the windows in the back area would be pretty cool. Though I'll have to try and figure out a way to do it without doing annoying prop climbing.
I'm thinking that I'll begin really artpassing here in the next couple of days. If I keep my current pace of updates I'll probably be finished well before the deadline.
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