Tuesday, December 31, 2019

New Year, New Decade


I've been meaning to write a new post on here for awhile now, so what better time than the last day of the year? I'm not really sure what to write about though, so I guess this post will just be me listing a few things I'd like to achieve in 2020.

To begin, a lot of my time mapping this year has been spent on mods / games where everything stays private. For 2020 I think I'd like to try and spend more time working on more personal projects and things that I can release publicly. This hopefully wont be too hard with the release of the Dusk SDK which seems to be coming out soon.

I'd also like to try and spend more time with Blender. At the moment I have a very basic understanding of the program. Being able to create models seems like a pretty required skill to have, especially when using a lot of modern game engines.

This also extends to spending more time with Unity and ProBuilder, which I already find so much more enjoyable working with than any of my time with Unreal. Seriously, Unreal bloat was a huge headache to work with. Even the Epic launcher was annoying to use.

Unreal complaining aside, I really need to start writing more posts on here. With more personal projects this will probably change. I was also thinking of starting a level design class with like homework and downloadable examples, something akin to what John K has set up. It wouldn't go over how to use the tools, but instead be about overall design stuff. Not sure how this would work.

Anyway, that's all.