Tuesday, October 27, 2020

Instakill Arena

 New Core project I'm working on. Layout is very WIP at the moment. I think it might be a bit under scaled right now. Also it's currently too similar to Longest Yard for my liking, I'm going to try and morph it into something a bit more original.

Here are a few screens of what I got so far.





Saturday, October 24, 2020

Halloween Core Props

 Decided not to enter the Spooky Jam due to starting too late. I did however make a few spooky gravestone props. 




Wednesday, October 14, 2020

Core: Spooky Jam Planning

Another Core level contest, It's still pretty early going on so I'm thinking of entering this one as well. Haven't done any actual work in editor yet but I have gotten my layout drafted. Have a really clear idea in my head of what I want this to be.


I'm thinking I'm going to have an easier time with this project after I learned the editor from the last one. I'll post updates on here from time to time, mostly depending on how much work I get done. 

Tuesday, October 13, 2020

Made a gif

 Made a quick progress gif for my portfolio page. Probably going to make a couple more for the other areas / remake this one. 



Monday, October 12, 2020

Core: Arenas of Combat Contest COMPLETE

The contest ended yesterday, just now getting to writing up a post about the least little updates to it. The only stuff I was focusing on during the last day was detail. I spent a good while adding trims and beams to all the interiors, was brainless work but it makes everything look a ton better.

I also did some very last minute stuff with the outside, mainly the buildings walls. They looked kind of plain throughout the whole project so I decided the best way to try and fix it was more beams. Beams are a pretty easy way to make a wall slightly more visually appealing. After doing all that was mostly just doing small little detailing.

Anyway here are a few screenshots of the FINAL version. 













Saturday, October 10, 2020

Core: Arenas of Combat Contest - Day 12

 Haven't posted an update in awhile, reason being that on those days I didn't think I had enough to post about then I got a bit lazy. I have made a lot of progress since the last post though. The level is now nearly completely artpassed. There's still a bit I need to do involving sound and minor visuals, but this is a near complete version. 

Here are a few screenshots of the current version.





Going to set up the itch page tomorrow, last minute upload ftw.


Monday, October 5, 2020

Core: Arenas of Combat Contest - Day 7 - 8

 Didn't get around to making a post yesterday. Work the past two days has been spent texturing and building the stair props. I'm going to spend the next couple days detailing the outside areas then I'll finish it off the interiors. Depending on how much I do I should have a day or two to finish up whatever needs finishing before the deadline.

Here are a few screenshots of the current version.




Saturday, October 3, 2020

Core: Arenas of Combat Contest - Day 6

 Today was spent on texturing.



Texturing in this so far has been an extremely time consuming process. Rather than just click a face I want a texture to apply too I have to fiddle around with triplanner blend's if I want something to

Friday, October 2, 2020

Core: Arenas of Combat Contest - Day 5

 Today was spent on detailing and balancing weapons. Making these roofs was very annoying. It may just be that I'm not used to the workflow of more modern level tools, but these roofs would have taken way less time to make in something like Source. I also worked on the bridge a bit, tried making a bit less square looking and I think I've done a good job at that so far.

Here are today's screens.



Thursday, October 1, 2020

Core: Arenas of Combat Contest - Day 4

Day 4 comes with a whole new back area. I thought this up the other night while going to sleep. Here are a few screens of the new backyard.




I think with the addition of this the layout is now near complete. The only thing's I can think of area  few tweaks to cover objects. My next step is balancing the weapons so that there are no clear upgrades. I want every weapon including the starting gun to be viable in some way. 

After I finish balancing the weapons I think I'll start going all in on artpassing. I think I'm going to have to rip up all the buildings and remake them during this step because of the way materials work.