Super rough draft of a swamp map I'm working on, it's going to be an attack defense map with 3 points. I was going to do spooky dark theming and try to get it out for Halloween this year, but I decided it's not worth hard rushing it out; I can shift it pretty easily for summer though.
I've already had one playtest that went pretty rough, first point is heavily defender favored and pretty unfun to push into. Partly because limited options for attackers while pushing into it but also due to defender spawn being way too close.
Besides some awkward spots I think I'm mostly happy with everything besides last. Last is very uninspired feeling, also not sure how to theme it into something more fun. Going to be some work.
I've been playing the beta for Last Flag; a PVP, MOBA-esce, third person shooter, with the main gamemode being CTF where players hide the flag at the start of the round. I think the overall concept is interesting, but the gameplay feels bad.
Currently the biggest issue is combat and movement feeling very stiff. This gameplay clip presents a lot of the issues I'm having.
In the clip I'm fighting a player 1v1, the enemy is able to instantly strafe left and right making his movement so unpredictable that tracking him is very difficult. Players having less control while in the air would make it feel way better.
Another issue is shown towards the end of the clip, I try to jump up onto a ramp and end up falling because I hit the corner of the upper platform. I technically completely missed the jump, but I missed it by such a small margin that it feels bad. Theres a disconnect here between player action and expectation. Having players be able to mantle ledges fixes edge cases like this and makes the game feel more fluid.
Deadlock is a pretty good example of really fluid and satisfying movement, and while I think a lot of it is a bit too vertical for something like Last Flag, there are aspects that could be taken that'd make the game feel more fun.
Also, this is super subjective, but I hate Last Flag being set in a wacky violent gameshow. It gives some justification for there being an announcer commentating game actions, but the idea is just so overdone. It feels very 2015 and I really think it's a trend that needs to die off.
Here's a few screens from a CTF map I did last year for Christmas. The artpass was done super-fast so I didn't really save any in dev screenshots, might come back and polish it up some more later this year.