Forgot to post for a bit. Here is a map I've been working on this past year. It's super inspired by Avanti and Dustbowl. Currently testing it with a vscript VIP mode, but I'm open to converting it back to normal A/D.
Friday, May 17, 2024
Sunday, August 27, 2023
Graveshift
Introducing Graveshift! A medieval CTF map for TF2!
Friday, August 4, 2023
TF2 100 Player Layout Idea
Quick lil sketch idea, layout would have 3 main mid areas leading all leading into a final cap zone. Game mode would be DoD style 5cp, all the points start unlocked and teams have to control them all to win.
Tuesday, July 11, 2023
Karesansui WiP a6a
- Redesigned spawn area to enable better player flow to other routes.
- Changed routes into mid to hopefully help players rotate
- Changed some height near point so movement onto cap area feels more gradual.
- Managed some sightlines.
- Added a few detail props.
The main issue of the previous version was player routing. Players coming from spawn tended to only use one route to mid, leaving pressure off of half the map and making defending a bit easier than it should be. The was happening due to the old spawn being angled in a way that encouraged players to use the route that was closest to them. The fix was pretty simple, I repositioned spawn so that all routes equally far from it.
The other changes to the map aren't as big, mostly just minor changes around mid to hopefully make it play a little less awkwardly.















