- Redesigned spawn area to enable better player flow to other routes.
- Changed routes into mid to hopefully help players rotate
- Changed some height near point so movement onto cap area feels more gradual.
- Managed some sightlines.
- Added a few detail props.
The main issue of the previous version was player routing. Players coming from spawn tended to only use one route to mid, leaving pressure off of half the map and making defending a bit easier than it should be. The was happening due to the old spawn being angled in a way that encouraged players to use the route that was closest to them. The fix was pretty simple, I repositioned spawn so that all routes equally far from it.
The other changes to the map aren't as big, mostly just minor changes around mid to hopefully make it play a little less awkwardly.
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