Monday, June 7, 2021

Intsakill Arena Writeup


Instakill Arena was created for a gamemode I made modeled after Quake's Instagib. In this gamemode players are given weapons that can eliminate other players with a single shot. I wanted to create a level that allowed players to maneuver around the map quickly and gain advantage over other players though quick thinking. I decided that a level taking elements from Quake's Longest Yard, as seen below, would work the best.


My level from a similar angle.


What I ended creating is Instakill Arena, a 4 player symmetrical layout split between 5 floating islands. Players have to use an array of teleports and jump pads to navigate around, below is an image denoting the destinations that they take you too.

The Red dotted lines are jump pads with the X's being their landing locations.

Solid lines are teleports, with the circles being the entrances and arrows being where they exit too.


 The use of jumppads and teleporters offer players high maneuverability at a risk. Each has a set destination, meaning that a player with a familiarity of the level will have some idea of how to counter someone using one to try and gain an advantage. 

For example, if a player where to take the orange teleport in the screenshot above they'd be sent to the jump pad sending them to the smaller mid island. A player seeing this on the lower island could then take one of the yellow teleporters to gain a sightline on the landing player.

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