Instakill Arena was created for a gamemode I made modeled after Quake's Instagib. In this gamemode players are given weapons that can eliminate other players with a single shot. I wanted to create a level that allowed players to maneuver around the map quickly and gain advantage over other players though quick thinking. I decided that a level taking elements from Quake's Longest Yard, as seen below, would work the best.
What I ended creating is Instakill Arena, a 4 player symmetrical layout split between 5 floating islands. Players have to use an array of teleports and jump pads to navigate around, below is an image denoting the destinations that they take you too.
The Red dotted lines are jump pads with the X's being their landing locations.
Solid lines are teleports, with the circles being the entrances and arrows being where they exit too.
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