In this version I've fleshed out some of the interior spaces a bit more and added a new route to try and increase the amount of players that the level can comfortably support. I need to try and figure out how to make it feel more interconnected, at the moment I think it feels strange to traverse between the two outside areas.
Besides that it feels way better to run around than it did before. Next version of this will probably be playable with spawns and weapon pickups if all goes well.
Current level overview
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