I think crouch jumping may be one of the most antiquated and hostile mechanics to still exist in modern Source Engine games. While it's not necessary hard to perform when you understand how to do it, it poses a huge hurdle for anyone new to Source's movement. It's artificial difficulty at it's core.
If your creating a level for some game where this is a mechanic I'd really recommend not designing routes that REQUIRE a crouch jump to be accessible. Always try and view the spaces you create through the lenses of someone who has little to no experience with the game; and I'm not saying design everything with them in mind, just be sure that there are options available so someone doesn't get stuck in a slightly too deep pit.
Here's a video that shows the issues with designing levels with crouch jumping in mind.
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