Friday, January 21, 2022

Instakill Arena Screens

 There are just some screenshots I'm uploading here for my portfolio page.













Monday, December 13, 2021

Unreal Engine Logos

I couldn't find any good transparent Unreal Engine logos online when I was doing some updating on my portfolio, so I cleaned up a non-transparent version of it. Here is the one I cleaned up, feel free to use them.



Tuesday, September 28, 2021

Koth_Blackwater_a2

 Started working on this a few days ago and just got it playtested for the first time today. Currently it's issues are:

1. Point Building needs to be widened. It's also very easy for engineers to set up and hold.

2. Rotation to get to the high ground feels tedious, streamline the way to get up there.

3. Staging area before the point isn't built up well, it doesn't feel like a place where fights are supposed to happen.

4. It feels too easy to walk into the enemy team's spawn on accident. The staging area needs to be separated from the spawn better.

Currently still trying to figure out how to fix these issues, I have a few ideas but most of them require major layout changes to the spawn sections and side routes.

The next post I make on this project will probably go over what's changed and whatever issues it may have then. Here's a few screenshots of the current version below. Also, this version and any future version can be found here for download.




Thursday, September 23, 2021