Started working on this a few days ago and just got it playtested for the first time today. Currently it's issues are:
1. Point Building needs to be widened. It's also very easy for engineers to set up and hold.
2. Rotation to get to the high ground feels tedious, streamline the way to get up there.
3. Staging area before the point isn't built up well, it doesn't feel like a place where fights are supposed to happen.
4. It feels too easy to walk into the enemy team's spawn on accident. The staging area needs to be separated from the spawn better.
Currently still trying to figure out how to fix these issues, I have a few ideas but most of them require major layout changes to the spawn sections and side routes.
The next post I make on this project will probably go over what's changed and whatever issues it may have then. Here's a few screenshots of the current version below. Also, this version and any future version can be found here for download.
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