Monday, October 5, 2020

Core: Arenas of Combat Contest - Day 7 - 8

 Didn't get around to making a post yesterday. Work the past two days has been spent texturing and building the stair props. I'm going to spend the next couple days detailing the outside areas then I'll finish it off the interiors. Depending on how much I do I should have a day or two to finish up whatever needs finishing before the deadline.

Here are a few screenshots of the current version.




Saturday, October 3, 2020

Core: Arenas of Combat Contest - Day 6

 Today was spent on texturing.



Texturing in this so far has been an extremely time consuming process. Rather than just click a face I want a texture to apply too I have to fiddle around with triplanner blend's if I want something to

Friday, October 2, 2020

Core: Arenas of Combat Contest - Day 5

 Today was spent on detailing and balancing weapons. Making these roofs was very annoying. It may just be that I'm not used to the workflow of more modern level tools, but these roofs would have taken way less time to make in something like Source. I also worked on the bridge a bit, tried making a bit less square looking and I think I've done a good job at that so far.

Here are today's screens.



Thursday, October 1, 2020

Core: Arenas of Combat Contest - Day 4

Day 4 comes with a whole new back area. I thought this up the other night while going to sleep. Here are a few screens of the new backyard.




I think with the addition of this the layout is now near complete. The only thing's I can think of area  few tweaks to cover objects. My next step is balancing the weapons so that there are no clear upgrades. I want every weapon including the starting gun to be viable in some way. 

After I finish balancing the weapons I think I'll start going all in on artpassing. I think I'm going to have to rip up all the buildings and remake them during this step because of the way materials work.