Wednesday, October 12, 2022

Candyforts B5 - More Progress

The new version of my map has some slight layout changed to hopefully make taking the flag from one base to the other a little bit harder. I closed off the side section leading down to the water and the interior section near the flag building, I found that people could way to easily and safely carry it through there.

I also made the routes leading up to the flag and through the water chokier, I'm hoping this will allow defense to be a bit better. Also, to compliment this change I made the return time on the flag way shorter, from 8 seconds to 3. When someone is killed with the flag it should more likely than not be returned now.

Art wise I made the frosting drip model and overlay and attached it to the fence walls. I'm still not sure if I should still use the model for the main building or not. They look okay in game but they're a little hard to use in some places I want them in.

Here are the current screens from this version.









Sunday, October 9, 2022

Candyforts - Slowly Coming Together

Made a bunch of new models for the TF2 map I'm working on. Currently the little frosting drips you can see in the scene are models but I'm thinking they might work better as overlays. I mostly just need to polish up the buildings a bit more and do a ton of displacement stuff, then I think I can release and be overall happy with it.

Here are a few screenshots of the current version.









Friday, October 7, 2022

Candyforts

Started re-artpassing my Halloween map ctf_graveshift with a gingerbread house Christmas theme. Still working on textures and models for it. a lot of it is currently placeholder.