Lately I've been working on a remake of Postal 2: Share the Pain's Asylum multiplayer map in the Source engine. It's not in a compileable right now so Hammer previews will have to do.
Here's a view of the main room for the P2 map. The atrium styled roof there used to be brushwork, but it looked awful. I ended up porting the original mesh from P2. Porting models from Unreal 2 to Source is a process, I've decided to focus on porting texture before I do anymore models.
Here's a view of the layout so far. The only areas I'm missing are the basement and a small connector room in the middle.
This is actually being made in it's own Sourcemod folder. If I could I'd like to try and get some other people on to maybe help me make a Source Engine remake of STP, but anything like that would come much later.
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