Yesterday I started working on a new Wingman map for CS:GO that I intend to enter into Source Engine Wingman Level Design Contest. Here are a few screenshots of what I've come up with so far.
Here's a workshop link for it.
Tuesday, May 12, 2020
Sunday, May 10, 2020
de_Metal Release
Got around to finishing up de_metal. Didn't turn out exactly how I wanted it to but it did make me want to try making a more serious layout for CS.
Anyway here are the downloads if you're interested in playing it.
Sunday, May 3, 2020
de_Metal WIP 2
It's starting to look a bit better now. Got some nice semi-green lighting and made the place look more dirty. There still are a few rough spots that i'd like to patch up, namely the displacement work. I'd also like to try and add more pipes going about, maybe I'll make my own since CS;GO's are all too clean looking for what I want.
I am NOT looking forward to making a radar thing for this map, I have a feeling that that's going to be the most complicated thing I do with this map. Hopefully that part wont kill it with procrastination.
Saturday, May 2, 2020
The Geocities Gallery
Browsing through The Geocities Gallery site, just wanted to list a few of my favorites.
Has some Doom 2 and Hexen levels he made and also reviews of .wads
Another Doom 2/Hexen site, but this one has music playing!
Just a dude who likes PEZ.
Really cute site made by a mom.
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