Monday, March 18, 2019

Introducing Reroll


Reroll is a motivational app I've been working on and off on for a few weeks. Rather than be like other motivational apps in which you have to write down a bunch of goals and do other super active things; Reroll allows the user to simply click a button and have the app direct them as what to do.

Basically it's the neckbeard challenge from 4chan, but in app form.




I made Reroll in Gamemaker 1.4, the hardest part of this was definitely getting all the android studio version stuff situated. All the guides for working with setting up the android stuff for Gamemaker seem to be outdated, so most of my time working on it was spent googling compile errors.

Also, a huge problem with the app is the way I decided to display text. Rather than have text be vector based which would help with scaling on different devices, I decided to have all of them be PNGs, so they end up getting pixel-y on devices with smaller screens.

Check it out if your interested in it.

Thursday, March 7, 2019

Crypt Of The Damned

I started working on a new Postal 2 project, Crypt Of The Damned. It's hopefully going to be a 3 map mini campaign in which the Postal Dude wakes up in a crypt and has to fight his way through a cult. I haven't really figured that much out though, so this is mostly just conjecture.


Here's a screen from the first map. I'll try and post progress about it from time to time.


Tuesday, March 5, 2019

PostED - Level Transitions

Linking two maps in PostED is pretty easy.

Add a Map Exit actor to the first map you want to link. The Map Exit actor is found under the Special Actor tab. In order for the Map Exit to work the player must touch it, so make sure that it's somewhere the player can reach.




Now, open the properties of the Map Exit actor and go to the Teleporter tab.


Click the tab that says "URL". This is were you type the name of the map you want the player to teleport to. The map we want the player to teleport to is "Transport2", so type Transport2# into the URL field. The hash-tag is required at the end of whatever level you're linking too. Be sure to substitute the Transport2 map name for whatever map you're linking too.


If you linked the maps correctly, then you should teleport when you reach the area you put the Map Exit actor at. You also need no special actor teleport in the second level, just a player spawn.