Sunday, February 22, 2026

Last Flag - Beta Feedback

I've been playing the beta for Last Flag; a PVP, MOBA-esce, third person shooter, with the main gamemode being CTF where players hide the flag at the start of the round. I think the overall concept is interesting, but the gameplay feels bad.

Currently the biggest issue is combat and movement feeling very stiff. This gameplay clip presents a lot of the issues I'm having.



In the clip I'm fighting a player 1v1, the enemy is able to instantly strafe left and right making his movement so unpredictable that tracking him is very difficult. Players having less control while in the air would make it feel way better.

Another issue is shown towards the end of the clip, I try to jump up onto a ramp and end up falling because I hit the corner of the upper platform. I technically completely missed the jump, but I missed it by such a small margin that it feels bad. Theres a disconnect here between player action and expectation. Having players be able to mantle ledges fixes edge cases like this and makes the game feel more fluid.

Deadlock is a pretty good example of really fluid and satisfying movement, and while I think a lot of it is a bit too vertical for something like Last Flag, there are aspects that could be taken that'd make the game feel more fun.

Also, this is super subjective, but I hate Last Flag being set in a wacky violent gameshow. It gives some justification for there being an announcer commentating game actions, but the idea is just so overdone. It feels very 2015 and I really think it's a trend that needs to die off.